Apple and WhatsApp announced on Tuesday that the popular chat service has been rolled into Apple’s Move to iOS system, which allows Android users to migrate their data to the iPhone. Here’s the announcement from Mark Zuckerberg’s Facebook page(?!):
We’re adding to WhatsApp the ability to securely switch between phones and transfer your chat history, photos, videos, and voice messages between Android and iPhone while maintaining end-to-end encryption. This is a top requested feature. We launched the ability to switch from iPhone—>Android last year, and now adding Android—>iPhone as well.
Here’s how this works: When Move to iOS requests WhatsApp data, it gets an encrypted bundle that Apple can’t read. That bundle is sent to the iPhone via peer-to-peer networking, like everything else in the migration process. When a user taps on the WhatsApp icon on the home screen on the iPhone, the app is downloaded and installed from the App Store. When they log in to WhatsApp (with the same phone number as the old phone), they’ll then be able to unlock and import the transferred bundle of data.
Interestingly, the infrastructure to enable this change is already enabled in both iOS 15.5 (the currently shipping version) and in the current version of the Move to iOS app in the Google Play Store. What’s changed today is that WhatsApp has flipped the switch on the server side to allow this feature to begin rolling out slowly, first to people opted into the WhatsApp beta testing environment over the next week, and then eventually to everyone on the service.
There was a lot going on last week, but I wanted to note this announcement from Apple about July availability for Friday Night Baseball:
“The 2022 season is off to a great start, and we’re proud to bring all baseball fans a new way to watch their favorite teams each week, all without local blackout dates or the need for a cable subscription,” said Eddy Cue, Apple’s senior vice president of Services. “‘Friday Night Baseball’ brings the best of Apple’s signature design and commitment to the highest-quality experience together with the time-honored traditions of MLB, and we’re looking forward to offering fans more great games to watch throughout the summer.”
Apple had previously announced free games through the end of June. This latest announcement extends the window in which anyone can watch Friday Night Baseball, no Apple TV+ subscription required, through the end of July.
I wouldn’t be surprised if this entire first year of Friday Night Baseball were free, but we’ll have to wait for the next wave of games to find that out.
There’s this somewhat odd sentiment among some parts of the Mac community that the best release of the platform’s software ever was Snow Leopard. Yes, that’s right: 2009’s Mac OS X 10.6, a release that was famously marketed as having “zero new features” and focusing on bug fixes and enhancements.
That appraisal is, of course, open for debate, but the idea has persisted enough that some people still regularly call for “Snow Leopard” style releases of Apple’s current operating systems—even though I’m sure there would be a general cry of bloody murder if the company tried to release updates that really didn’t have a single new feature.
Such an update is decidedly not what we got at this past week’s Worldwide Developers Conference: the platform updates that Apple showed off are fairly brimming with new features. But running down the list it also becomes clear that this was a bit of a search-and-destroy exercise for Apple’s engineers, as they crossed off a whole metric ton of requests and “missing” features that have, in some cases, been lingering for years.
Perhaps these updates are more like “filling gaps” releases, but in any case, there’s a lot here that suggests Apple isn’t simply trying to look to what’s next but to fix what’s come before and level the playing field across all its platforms.
It’s the aftermath of a WWDC like no other, so in this very special episode Myke and Jason kick off the Summer of Fun with an episode recorded live in the California sun. The breeze is blowing, the questions about the M2 processor and Stage Manager are flowing, and we’re trying to get our heads around what last week’s announcements mean for the future of Apple’s platforms.
Our excitement and trepidation regarding Passkeys, our thoughts on auto-generated Siri App Shortcuts, the most exciting features announced at WWDC, and our inevitable (?) USB-C future.
It pains me to admit this, but I’ve covered Apple’s Worldwide Developer Conference for more than a quarter of a century. I’ve seen it go from a sleepy conference in San Jose to an electrically charged event in San Francisco to a can’t-get-a-ticket event back in San Jose. And, like everyone else, I participated in WWDC remotely for the past two years via session videos posted on Apple’s developer site.
The lesson here is that WWDC is nothing if not changeable. Apple changes with the times, and so does its relationship with outside developers. But having spent a day on the Apple Park campus as a part of the company’s reimagined WWDC this year, I can say this: I don’t think we’re ever returning to the old WWDC, and I think that’s the right decision.
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Lost in the excitement about Apple finally breaking the iOS multitasking paradigm and introducing overlapping windows and support for external displays with Stage Manager was something that will probably have an even greater impact on users. Apple’s referring to it by the catch-all title of “Desktop-Class Apps”, but it’s a collection of feature updates and app updates in iPadOS 16 that should make using an iPad for productivity, especially with a keyboard and trackpad, a lot better.
Apple seems to have instructed everyone at Apple who’s building system iPad apps to take a hard look at their apps and ask, “Is there something this app can do on the Mac that it should be able to do on the iPad?” The answer isn’t necessarily going to be yes. Still, I suspect that it highlighted many features that only don’t appear on iPad because they were deemed too complicated to be used on the iPhone… and after that decision was made, it was never revisited.
(I’ve run up against this very problem myself, most notably in Numbers, where things would go swimmingly until I reached for a Mac feature and just couldn’t find it on the iPad. It’s frustrating, to say the least.)
The result should be nice improvements in stock Apple apps, including Calendar, Mail, Contacts, Safari, and Files. In particular, I noticed that Apple’s list of “desktop-class” features includes a bunch of printing-related features—unsurprising since printing has always been an afterthought on iOS.
A File menu, of a sort.
Apple’s also making changes to iPadOS 16 that will allow non-Apple apps to become more capable, too. Most notable is the addition of a much more complex, flexible set of toolbar styles. There are default toolbars in three different styles, based on the kind of app being built, each with specific defaults. Document-centric apps will get to populate a new menu next to the document’s name with document-related features, including renaming the file in place. (Think of it as… the File menu.)
But the big news here is that Apple is trying to get features out of the “more” button in the corner of the screen and display them front and center as toolbar icons. App developers can place a default set of toolbar icons, but—as has been on the Mac since the early days of OS X—they’re now editable, so users can customize their iPad app toolbars to make them fit the way they work.
The edit menu—that little floating lozenge that you see when you tap on an item or select text—has also been rejiggered. If you’ve got a pointer attached to your iPad, that menu becomes a vertical contextual menu similar to what you might see on macOS.
iPadOS 16 also rethinks the concept of making multiple selections. Owing to iOS’s history with touch-based devices, making multiple selections involved entering a selection mode and choosing items by tapping on them. (You can use the pointer to select multiple items, but they trigger the same multiple-selection mode.)
In iPadOS 16, you can use a cursor to select items by dragging around them or by holding down Shift or Command and clicking as you would do on the Mac—all without entering that multiple-selection mode. You’ll also be able to perform a secondary click1 to bring up a context menu full of actions to perform on the selected items. This will be an enormous productivity boost for certain apps in certain contexts.
Performing a search.
Another feature that always seemed to lag behind on iOS is search (and, perhaps more pointedly, search-and-replace). iPadOS 16 introduces a more advanced search feature systemwide that appears above the software keyboard—or, if you’ve got a keyboard attached, as a floating lozenge at the bottom of the screen. This is a productivity necessity, and it’s been frustratingly complex and inconsistent on the iPad for a long time.
iPadOS 16 also introduces a sortable table format that developers can use to display data. It’s got column headers that—stop me if you’ve heard this one before—you can click or tap on to sort the items in the table. This will be great in Files, or any app that displays a file browser. Shortcuts is also getting a new table view, complete with sorting.
Of course, all of these features have a second purpose: they will also make these iPad apps better citizens on the Mac when brought over via Mac Catalyst. Apple continues to push the iPad and Mac closer together, and as someone who uses both platforms to get work done, I’m happy to see it.
I keep wanting to call this a “right-click” but of course it’s also a Control-click or, for most of us, a two-finger click. ↩
Last year, Apple started tolling the death knell for passwords with the first round of passkey support on its platforms. At the time, I wrote:
…the writing is on the wall for the good old password, and the first step to its demise is being rolled out in macOS Monterey and iOS 15—though it will probably take at least a couple years before it comes to fruition.
Well, the future is here, somewhat sooner than I thought. With Apple’s forthcoming updates, passkeys are a reality, ready for developers to start offing the password with extreme prejudice. In its WWDC keynote, Apple gave passkeys some time in the spotlight, explaining just how much more secure of an option they are when it comes to authentication. The message is clear: passwords just aren’t sufficient for the connected world we now live in and the sooner they go into the dustbin, the better for everyone.
As usual, Apple’s WWDC sessions spend a little more time detailing how developers can add passkey support to their apps, as well as discussing how to deal with some additional cases that might crop up.
Apple’s newest updates will allow you to login with passcodes, as well as other authentication methods if necessary.
The best part of this transition is that it should be pretty straightforward for users once apps and web services start offering passkey as an option. Generating a passkey is as simple as enabling it in the app or service and then authenticating with biometrics. Subsequent logins are handled with biometrics, like Face ID or Touch ID, and can generally be accomplished with a single tap. And because passkeys are stored in iCloud, they’re synced between all your devices. You can even have multiple passkeys for a site or service stored on your device, if you have multiple accounts, and choose the appropriate one if needed.
The addition of passkeys should also remove the need for multifactor authentication—no more entering codes from an app or via SMS. That was always an additional feature provided because of passwords’ inherent insecurity, but the way in which passkeys work makes it unnecessary.
For those who already use iCloud Keychain for passwords, all of this should be pretty much second nature and, in retrospect, it’s clear that iCloud Keychain has been Apple training its users for this passwordless future. For example, just as you can currently share passwords from iCloud Keychain with AirDrop, that same feature will be available for passkeys as well—that way, if you have an account shared with someone, like a friend or another member of your family, you can easily give them access to those credentials.
It’s worth noting that while AirDrop is the only Share option in iCloud Keychain, you’ve also been able to copy and paste passwords listed in the Passwords section, letting you send those credentials via an email or iMessage (which you probably shouldn’t do, for security’s sake). However, given the nature of passkeys (which are very lengthy strings of random characters), it doesn’t look like you’ll be able to copy and paste them—probably for the best, again, for reasons of security, though it may frustrate some users trying to cram the passkey into a password-shaped hole.
There’s also no solution for bulk sharing of credentials, as via a shared vault in a password manager like 1Password; the only sharing option is on a per-passkey basis. It’ll be interesting to see if Apple thinks this needs to be updated in the future to something more like iCloud Shared Keychains, but that’s not a road that it’s taken so far with passwords.
Logging in to another device with passkeys involves creating a Bluetooth connection between the two, for extra security.
One additional question that has now been answered for passkeys is what happens when you’re logging in on another device, either from Apple or another manufacturer. The FIDO Alliance that backs the passkey standard (of which companies like Apple, Microsoft, Google, and Amazon are all members) has an approved solution: a QR code that you scan with your phone, providing a secure way to log in.
The methodology behind this process is fascinating: among other things, the authenticating device (likely your iPhone) creates a Bluetooth-based relay server which, by the very nature of Bluetooth’s limited range, helps ensure that you are in fact in proximity to the device into which you’re logging in. That makes it much more difficult for phishers to trick you into giving up your passkey: sending you a QR code in an email or text message won’t work because it won’t be able to get access to the Bluetooth connection.
Of course, this does still put into relief one potential issue with the passwordless future: it depends on having a device to serve as an authenticator. Widespread as smartphones are, not everybody has one, and those who don’t will probably still have to rely on memorized passwords (or, say, a security key with biometric authentication built in).
Making passwords better
Passwords won’t go away tomorrow, of course, or even in the fall when the new platforms ship. And so Apple’s not neglecting improving the password experience in the interim. There are a couple additional password-related features coming in the fall releases that are worth detailing:
Wi-Fi Passwords in Settings: Apple devices’ ability to share Wi-Fi passwords with people in your contacts has been a lifesaver, but sometimes that feature doesn’t work, or you have a non-Apple device you want to get online, or you just want to look up the darn password. On the Mac you’ve always been able to look up your Wi-Fi network passwords in the Keychain Access app and now with iOS/iPadOS 16, those Wi-Fi passwords will be available in the Passwords section of Settings; on the Mac, you’ll be able to find them in Network Preferences as well.
Strong password editing: Stop me if you’ve heard this one: you’re creating a new password for an account on a website and iCloud Keychain suggests a good, strong option. Only problem is it’s one of those sites that insists you follow its rules for creating passwords: this many numbers, that many letters, only these prescribed special characters, and so on. In the past, adapting the strong password suggested by Keychain to meet these requirements has involved an awkward dance of copying and pasting—or falling back to another password manager, or, worst of all, a weaker password. But in the latest Apple platform updates, you’ll also be able to edit those suggested passwords inline to make them comply with the rules on a given site.
Our journey towards our more secure feature continues apace and here’s hoping that by the time WWDC 2023 rolls around, we’re all using more passkeys in our lives.
[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]
A surprising part of Apple’s macOS Ventura announcement on Monday was Continuity Camera, which lets Macs use the iPhone camera as a webcam. It’s not surprising in that it’s a feature that’s been used by apps like Camo to take advantage of the fact that most Mac users have a really, really good camera with them at all times. But it’s a tacit admission by Apple that the cameras it puts on Macs just aren’t as good, too. In the end, the pride over the quality of the iPhone camera seems to have overridden the judgments about Mac webcam hardware.
And it’s all for the better. People can complain that this is another example of Sherlocking, in which Apple takes a feature pioneered by outside developers and rolls it into the system. And, yes, it is that. Sherlocking has a couple of interesting aspects that aren’t as widely known, though: First, there’s usually room left behind after a “Sherlocking,” and there are several features in Camo that Apple isn’t bothering to replicate with Continuity Camera. Second, the platform owner has powers far beyond those of third-party app developers—and with Continuity Camera, it shows. There’s no app to launch, nothing to configure, no awkward attempt to mount a phone while not touching the wrong button or the wrong place on the screen. When you bring an iPhone (running iOS 16) close to a Mac (running macOS Ventura), the phone’s rear camera can be used as a video source by the Mac. That’s pretty great.
Continuity Camera can be used either wired or wirelessly on any iPhone XR or later. You can plug in a phone to a Mac, or just have it in range with Bluetooth and Wi-Fi turned on on both devices.
As a part of introducing Continuity Camera, Apple is also introducing the concept of a System Camera to macOS. Your System Camera is the one that macOS thinks is the camera that should be used by default—essentially, macOS is choosing a camera for you automatically. This is relevant because it enables auto-switching from a Mac’s standard webcam to Continuity Camera when an iPhone is ready and willing to serve.
There are actually two different states that a Continuity Camera can be in. The first is when the iPhone is detected nearby and recognized by the Mac as offering Continuity Camera. At that point, the iPhone becomes available as a video source that you can select and use. Think of an instance where you switch during a Zoom call from your webcam to your iPhone, so you can show a close-up of something on your desk or on a whiteboard.
The second state is when your Mac decides that the Continuity Camera is ready to be used as the default webcam. This only happens when the iPhone is in a particular orientation, with the camera perpendicular to the table and with the iPhone not shaking. In essence, the iPhone is automatically detecting when it’s been mounted on or behind your screen and is now ready to be used as a webcam. That’s when the switch of the System Camera occurs. (Apps will need to be updated to recognize the System Camera state, but users should be able to switch between their preferred video sources, regardless.)
As Apple showed on Monday, Continuity Camera has a bunch of extra features that will be familiar from other products. It optionally can be set in Center Stage mode (on iPhone 11 and later), which automatically pans and zooms in order to keep people in frame. If you use Center Stage, then Continuity Camera will use the iPhone’s ultrawide camera in order to have the widest possible coverage area. (If you don’t use Center Stage, it’ll use the iPhone’s wide camera instead.) Studio Light, an effect that lightens the subject in the foreground and darkens the background (on iPhone 12 and later), and Portrait Mode, which fuzzes out the background (on iPhone XR and SE 2 and later), can both be independently toggled on and off, all via Control Center.
Then there’s Desk View, which provides an image of what’s on your desk, as if it was being viewed from an overhead camera. Desk View always uses the ultrawide camera because it needs that wide field of view to look all the way down to your desk surface. (If you’re not using Center Stage, your face will be captured by the wide camera while Desk View is captured by the ultrawide. If you are using Center Stage, then both views will be calculated simultaneously from the ultrawide camera.)
Desk View is an odd one. It’s actually an app called Desk View that displays that faux overhead view, calculated by rotating and de-skewing the output from the ultrawide camera. The reason it’s an app is so that you can use screen-sharing mode in video conferencing apps to capture the Desk View window and share it when you want to. (There’s also a Desk View API that means that video apps should be able to use Desk View as a camera directly if they want to.)
For me, the most exciting part of Continuity Camera might be that it finally prompts someone—apparently Belkin—to make a bunch of different mounts to attach iPhones to the top of desktop and laptop displays. I’ve been using Camo and my iPhone to make a better webcam for nearly two years now, and I’ve never found a mount that I’ve been happy with. Come this fall, it looks like that won’t be a problem anymore.
The new M2 MacBook Air isn’t going to be on sale until next month, but I was fortunate enough to spend some time with several of them on Monday at Apple Park. Unlike the M1 MacBook Air, which was about providing a comforting shell around the then-new concept of a Mac running an Apple-designed processor, the new Air takes a bold step into modern Mac design without losing what’s great about the MacBook Air.
When I picked one up for the first time, I felt reassured. It was noticeably lighter (a tenth of a pound, or about 50 grams) than the M1 Air I pick up all the time. It’s also quite thin, though instead of the classic wedge design, Apple has kept it a consistent 0.44 inches (1.13cm) thick—thicker than the thin end of the wedge but thinner than the thick edge.
The design is definitely a riff on the 2021 MacBook Pro; the flat, circular feet are taken right from those laptops. (There’s no “MacBook Air” inscription on the bottom, though.) The edges of the laptop are flat, reflecting Apple’s current hardware aesthetic.
When you open it up, you’ll see a bigger trackpad and a full-height function row, again picked up from the MacBook Pro. And, yep, there’s the clincher: the screen has small bezels and wraps around the webcam hardware, creating a telltale notch big enough to tuck a menu bar in. And perhaps most importantly, the MagSafe charging is back on the Air!
4 non colors
Ever since the M1 iMac launched with six bright color options (plus silver), rumors abounded that the next MacBook Air would join the party and embrace color. Many of us daydreamed of toting bright and shiny MacBook Airs around, with color not seen since the days of the original iBook.
Well, about that. Apple has instead chosen to present the MacBook Air in four “colors,” though I’d be hard-pressed to consider them colors. They are, in fact, Apple’s two old choices for boring non-colors and Apple’s two new choices for extremely restrained shades that look colorful from certain angles and in certain lighting conditions.
There’s Silver and Space Gray, who y’all know. And there’s Starlight—it’s basically silver but with a yellow undertone instead of blue—and Midnight. Midnight is black, except when it isn’t. Hold a Midnight MacBook Air and angle it just right at a light source, and the laptop will suddenly look dark blue. But in most circumstances, it just looks black.
I lament the loss of more fun colors for these laptops, but I have to admit that Midnight looks great to me. I miss the days of a truly black Apple laptop, and while Midnight isn’t quite that, it’s very close. It’s a striking look in a way that Space Gray just isn’t—because Space Gray is just Silver dialed back a few notches. Midnight will never be mistaken for Silver or Space Gray.
MagSafe, and color matched at that.
In better color-related news, Apple is offering color-matched USB-to-MagSafe cables, both in the box and on the Apple online store, so a Midnight MacBook Air can be charged by a Midnight cable. This is in contrast to last year’s MacBook Pro, which shipped with a Silver cable, even if your laptop was of the Space Gray variety.
Presenting the M2
The MacBook Air also represents a major milestone, namely the debut of the second-generation Apple silicon chip, the M2. It’s a major advancement that offers a bunch of improvements from the M1, including next-generation CPU cores, Secure Enclave, Neural Engine, and GPU cores based on the A15.
There are also some M2 features that first debuted in the higher-end M1 family chips but have now rolled down to the base-model M2. The memory bandwidth is much faster, and the memory on the chips is the same LP5 memory used in the M1 Pro and Max, rather than the LP4 memory used in the original M1. That RAM format allows for a higher density RAM die, so Apple can fit more RAM on the M2—a maximum of 24GB, up from 16GB on the M1. Video encodes and decodes are also dramatically faster on the M2 than the M1, thanks to dedicated hardware blocks on the M2 chip that previously appeared on the high-end M1 chips.
Unfortunately, the M2 is still the base-model chip of its generation. And Apple has chosen not to provide it with enough I/O power to drive a second external display. This was a dealbreaker for some multi-display fans back when the M1 Air was released, and it hasn’t been addressed with the M2.
What about the MacBook Pro?
So, there was another laptop announced on Monday: the 13-inch MacBook Pro. To call this a new laptop would not be right. It’s the shell of the old 13-inch MacBook Pro with an M2 instead of an M1. It’s still got the touch bar, lacks MagSafe charging, and doesn’t have the larger 13.6-inch screen of the Air. It feels very much like Apple still has a bunch of Touch Bars and laptop shells laying around and is going to keep selling this thing until they’re all gone.
What do you get if you buy a 13-inch M2 MacBook Pro instead of an M2 MacBook Air? A bigger, heavier computer (with a smaller screen!) that must be charged via one of its two USB-C ports. If you’re a fan of the Touch Bar, it’s for you. Beyond that? Hmm.
It is true that because the MacBook Pro has an active cooling system and the M2 Air does not, the MacBook Pro will be able to sustain very intense activity for longer while the Air will heat up and have to throttle back performance. But if the characteristics of the M1 are any indication, that would only ever happen if you maxed out the GPU for a very long time, perhaps while playing a game or performing a very complicated render.
If you’re planning on doing that a lot, the 14-inch MacBook Pro might be a better buy. For most users, the M2 MacBook Air will be more than powerful enough to handle just about any job. On Monday, Apple claimed that the MacBook Air is the most popular laptop model in the world. After the time I spent with the M2 model, I have no doubt that its winning ways will continue.
In 2020, Apple acquired the popular hyperlocal weather forecasting app Dark Sky and while some elements of that app have made their way into the company’s own revamped Weather app over the last few years, there remained one last holdout: the Dark Sky API, which, it was announced concurrent with last year’s WWDC, would continue running until the end of 2022.
This year, we’ve met the successor to that technology: WeatherKit.
WeatherKit has a lot of data available to developers.
WeatherKit is backed by the new Apple Weather Service, which picks up where Dark Sky left off, offering hyperlocal forecasts that take advantage of machine learning to predict weather and provide a slew of information to apps and services.
This is a big endeavor, but its existence shouldn’t come as a surprise—and not just because of the timeline for sunsetting the Dark Sky API. Apple loves having key technologies under its control and if you’ve scrolled down in the company’s Weather app pre-iOS 16 (or requested weather information via Siri), you’ve surely seen (or heard) that the weather data on Apple’s platform has historically been provided by The Weather Channel.1 It’s not hard to imagine that that reliance on a third party (much less have to display their logo in one of Apple’s prominent apps) for this critical data may have rankled the folks in Cupertino.2 (Not to mention that Apple was certainly paying for the right to use that data, the cost of which may have grown significantly as more and more users were on the platform.)
But while the Apple Weather Service powers the new iOS 16/iPadOS/macOS Ventura, developers on those platforms can now use Apple’s weather data in their own apps too, via WeatherKit. Adding the information into an app via Swift looks pretty straightforward, using API calls based on location—the data’s also accessible via a REST API for other languages or use cases.
WeatherKit provides a ton of data, including minute forecasts (specifically for precipitation), hourly forecasts, daily forecasts (up to 10 days), weather alerts, and a veritable tsunami of historical weather data for those who want to crunch the information to extrapolate trends. That means a lot of opportunity for apps to use weather data without having to go to a third-party source, which generally charge not insubstantial fees for access to their APIs.
Another interesting note about the Apple Weather Service that didn’t get mentioned in the company’s session on WeatherKit, but did come up in the Platform State of the Union is that developers will get 500,000 free queries per month from the Apple Weather Service. Given that works out to, on average, 16,666 calls per day, one has to imagine that popular apps may quickly exceed that.
Apple will charge for additional queries to WeatherKit.
So, of course, the company is charging for extra queries, starting at $49.99/month for 1 million calls and going all the way up to 20 million for $999.99/month. Certainly, these queries have cost for Apple itself, so the company isn’t likely to provide unlimited queries for free. But this pricing also may discourage developers from using the data to simply build straight-up weather forecast apps that compete with Apple’s own, instead pushing them towards integrating more specific weather data into other apps (for example, an allergy diary app that easily lets you grab the current weather conditions when you log your symptoms).
And, of course, any use of WeatherKit’s data requires that your app prominently display the Weather logo and legal attribution of the data source. Which I suppose makes Apple the new Weather Channel…just for other apps on its platform.
Nothing, of course, prevents developers from using access to other APIs, but the built-in nature of WeatherKit certainly will make it tempting. Access to this kind of far-reaching data is a big deal for those building apps for Apple’s devices and potentially provides a significant competitive advantage with other platforms. Expect to see more apps with built-in weather features when Apple’s software updates ship in the fall.
The Weather app previously relied on Yahoo Weather, but the company broke switched it up back in 2014. ↩
Apple, of course, famously did the same thing for Maps, breaking ties with Google and building out its own extensive map service. ↩
[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]
Live from Apple Park, Jason has a first-hand report from the WWDC Keynote. (Myke was nearby, but that’s a whole other story.) Together they discuss groundbreaking iPad news, the new M2 Macbook Air, some familiar iPhone lock screen customization features, and a whole lot more.
As always, Apple has only a limited amount of time during its WWDC keynote to discuss all the new features that it’s bringing to its software updates. Here are a few of the big announcements that didn’t make their way into the presentation but still got my attention.
Setting up the system
If you were doing a little macOS archaeology, you’d probably notice that the System Preferences app has been largely unchanged since the first version of Mac OS X back in 2001.
In macOS Ventura, it’s getting a major redesign, to bring it into parity with the Settings app on iOS and iPadOS. Part of that is a new name—System Settings—but the bigger part is an entirely new user interface that looks like its iOS/iPadOS counterpart: a scrolling sidebar of various sections, such as Wi-Fi or Appearance, which should make it easier to find what you’re looking for—especially if you’re coming from another Apple device.
Time for the Weather
In another big step for parity, Apple has brought a few long-running iOS and iPadOS apps to the Mac: Clock and Weather. The former will offer world time functionality, timers, and alarms, including letting you set them via Siri.
The Weather app, which was announced to be coming to iPad at long last as well, brings all the features of that app to the Mac, including maps, animations, and notifications for incoming weather. These are places that the Mac has often felt like a second-class citizen, so it’s great to see that they’ll get the same functionality that we’ve long had on other platforms (though it’d be nice if they also offered some more Mac-specific features, like, say, showing the temperature or other metrics in the menu bar).
Remind me again…
Both Reminders and Notes got big updates at WWDC last year, but the engineers aren’t resting on their laurels; there are a couple of significant improvements to Reminders this year as well.
The one I’m personally looking forward to is Templates. If you find yourself repeatedly creating a list for a specific purpose—say, a packing list for when you go out of town—you can now create and share templates of those lists, which let you reuse them without having to re-make them over and over again.
You can also pin your most important lists to the top of the app, which is a helpful way to keep those at the forefront, and view a smart list that shows you all your completed tasks. As someone who uses Reminders a lot, these are big potential quality of life improvements.
Note to self
Notes isn’t getting left out of the fun either. It’s got new Smart Folders options that let you collect notes by criteria like date, attachments, and more. There’s now end-to-end encryption of notes with your password or passcode. And you can filter notes based on certain qualities as well.
The iPad also gets a Handwriting Straightening feature in the Notes app, which will probably be a huge boon to people like me who have terrible handwriting.
Photo finish
While iCloud Shared Photo Library might be the big Photos-related news in the keynote, the app also got a number of additional improvements. It can now find duplicate photos in your library and gather them together for suggested deletion, letting you clean up your library and potentially save space.
Both the Hidden and Recently Deleted albums are now locked by default, accessible only with an account password, Touch ID, or Face ID. And there’s a new systemwide Photo Picker.
The Memories feature has also gotten some upgrades, with new types (This Day in History), the ability for Apple Music subscribers to add any track to the videos, and the ability to turn both Memories and Featured Photos in the Photos app and related widgets.
A lot more
There’s way more in all of these operating system releases, including security updates that don’t require restarts, emoji support for dictation, and Hide My Email options within apps. Of course, we’ll be combing through all of this and taking a closer look at these and other announcements throughout WWDC, so stay tuned.
[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]
Hello from Apple Park! Dan and I are in our seats (in the shade, fortunately!) for today’s Apple media event. Stay tuned to Six Colors for coverage throughout today and all week.
At long last, the biggest event on the Apple calendar is imminent. (Some people will argue that the biggest event is the fall iPhone event. Those people are wrong!) Apple executives are soon to come on stage—in a live or pre-taped fashion, we don’t know yet—and take the wraps off the latest updates to the company’s major software platforms. Perhaps, if we count ourselves lucky, even some new hardware as well.
As we prepare ourselves for the annual Worldwide Developers Conference keynote, there’s just enough time left to get some predictions (and, let’s be clear, some wishes) in under the wire.
Of course, forecasting specific features, well, that’s just an invitation to accountability, so instead, I’m going to talk a little more generally. I’ve organized my thoughts for each platform around a theme, so here’s what I’m hoping to see out of each of Apple’s big releases.
You might be saying to yourself: Tea? That’s an odd fit for Six Colors. But here’s our secret: Six Colors is almost entirely powered by tea. In fact, Dan and Jason are fueled by tea from New Mexico Tea Company on a regular basis. If you go to the special page for Six Colors readers on their site, you won’t just get 15 percent off your order, you’ll see a bunch of teas recommended by us. Hm. Strangely, they are mostly caffeinated. How unsurprising.
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