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By Jason Snell

50 years later, Apple still controls its destiny

Vintage Apple II computer with a beige monitor, keyboard, and floppy disk drive in a glass display case.
Museum piece. Photo: Alejandro Linares Garcia, CC BY-SA 3.0.

I am usually so focused on Apple’s present and future that I don’t spend a lot of time ruminating about its past. And yet, as its 50th birthday has approached, it’s been impossible not to think Big Thoughts about the Big Picture.

So here’s one: Apple has been remarkably consistent — across 50 years and numerous CEOs and the vast sweep of late-20th- and early-21st-century history — in a few key areas. The people change (except Chris Espinosa!), but some of the ideas have managed to stay the same. And I think that’s meaningful.

Here’s what it boils down to: Apple is a company that chooses to build the whole product, while controlling its own destiny. That was true in the 1970s, it’s still true today, and it’s perhaps the company’s definitive trait.

In the olden days…

The early personal computer market was a hodgepodge. Different companies rose and fell, all offering different devices that were essentially self-contained and proprietary—compatibility across devices was almost nonexistent. Even programs written in the same language might not run across different systems, since they might each implement the languages differently.

During those days, Apple was playing the game that pretty much everyone else does. Sure, there were some computers using the standardized CP/M operating system—you could install a card on an Apple II to let it run CP/M, even!—but mostly you got what you got when you bought the box. Apple IIs ran Apple stuff, TRS-80s ran TRS-80 stuff, the Atari 400 ran Atari stuff, Commodore PETs ran Commodore stuff… that was it.

But in the early 80s, almost the entire computer industry got flattened, and the reason was the IBM PC. Not that IBM did the flattening itself, but it had that effect: Since the IBM PC had been created using standard computer parts in order to get it out quickly, it became relatively easy for any other company to build equivalents. Its operating system was not actually owned by IBM, but was created by an upstart software company called Microsoft.

What happened next changed the entire computer market: Dozens of companies began making IBM PC compatible computers running MS-DOS from Microsoft. The generic Microsoft/Intel PC was born, and almost every other competitor was ruined. Atari and Commodore hung on for a while, but by the early ’90s, there were only pretty much two kinds of personal computers anyone would seriously consider buying: IBM PC compatibles running Microsoft software, or the Mac.

That was it. The rest of the market had capitulated. Only Apple hung on. And as someone who started writing about Apple during that time, I can tell you that nobody expected Apple to make it. Analysts either wrote that Apple should become like the other PC makers and just license Microsoft Windows, or that Apple should become like Microsoft and just license Mac OS to PC makers. Those were the choices.

Apple, to its immense credit, stayed true to itself. (Let’s not mention that brief dalliance with Mac clones.)

The whole widget

A man in a dark sweater sits at a desk with a blue plush toy, a white mug, and a computer. Papers and a red box are nearby. He appears thoughtful, resting his chin on his hand.
Portrait of the author as a college editor. Super Grover’s crimes are redacted.

To me, this is the core of what Apple is as a company: It makes the whole product. It is not a licensee adding value, like so many of its competitors. This is an attitude that started with Woz designing the hardware and software to work together, leaving a deep impression on Steve Jobs. That impression combined with Jobs’s innate focus on creating a complete product (in an era where most computers were still sold as assemble-it-yourself “kits”) and created an enduring legacy.

People often call Apple’s obsession with owning and controlling the primary technologies behind its products the Cook Doctrine, after current CEO Tim Cook, but that’s a value that goes back to Steve Jobs. Among the more modern examples of this approach:

  • Safari came to be because, as the Web rose to prominence, the Mac was increasingly judged based on its performance at Web browsing, and the default Mac browser was Microsoft’s Internet Explorer. Microsoft’s allocation of Mac development resources helped determined the success of Apple’s key product. That was a no-go.
  • iWork (Pages, Numbers, and Keynote) exist because it means that every Mac, iPhone, and iPad can work with Microsoft Office apps and documents right out of the box, without any extra purchase required. In releasing its own productivity suite, Apple provided instant Office compatibility and no longer needed to rely on Microsoft to do the right thing with its Mac software releases.

  • Apple silicon itself is Apple’s reaction to being held hostage by the long-term plans of chip suppliers who didn’t have Apple’s interests at heart. Every Intel chip that appeared in a Mac came from an Intel road map that was built based on the overall needs of the computer market, of which Apple was a tiny part. Every Apple silicon chip in a Mac comes from Apple’s own product road map, and the chip improvements are based entirely on Apple’s needs and synchronized with Apple’s software-development road map.

  • The C1/C1X chips that serves as the cellular connection in the iPhone 16e, iPhone 17e, iPhone Air, M4 iPad Air, and M5 iPad Pro—and will eventually power every new Apple device with cellular connectivity—is a reaction to Apple’s frustration with the dominant cellular radio provider, Qualcomm. Apple can now tune its own cellular chips to its own specific needs rather than relying on the parts Qualcomm builds for the entire market.

(Are AI models a primary technology? Who knows. Apple tried to build some, failed, and has decided to pivot to use Google’s AI models… for now. But if Apple ever feels that it absolutely has to have its own AI models running on its devices and in its data centers, I have no doubt that it will spend whatever it costs to make that happen. It’s just in the company’s DNA.)

You may have your own favorite examples of Apple going its own way, and counter-examples of Apple going with the crowd. Certainly, Apple has chosen to pick its battles. The G3 iMac, for example, dumped all the proprietary connectivity that Macs used to have, and just supported the industry-standard USB. Compatibility can be valuable to Apple, to a point. But beyond that point, the company knows it must go it alone—or it’ll end up being just another face in the crowd.

Over 50 years, that’s one thing that has remained true about Apple: You never forget that you’re using an Apple product. It doesn’t do generic—not in 1976, and not in 2026.


By Philip Michaels

Apple at 50: My 10 most memorable moments

A group of people sitting in rows, looking attentively to the right. They appear to be in a conference or lecture setting.
The author (far right) at a certain Apple event 25 years ago.

It’s Apple’s 50th anniversary — you might have read something about that lately. And I’ve been writing about the company for more than half of that time, roughly 27 years if my math is correct. Companies may last a good long while, particularly when they have a track record of great products, but the writers who report on them invariably crumble to dust.

Still, my bones haven’t entirely blown away in the lightest of breezes just yet, so I figured I would weigh in with a few insights gleaned from chronicling Cupertino’s comings and goings for half my existence on this planet. Honestly, I might as well get something out of the deal.

The challenge is, you’ve probably had your fill of listicles chronicling Apple’s Best Products of All Time or the Most Memorable TV Commercials or Steve Jobs’s Most Viral Moments or what have you. I know that I have. Besides, while I know my onions when it comes to Apple, my opinion on the most significant Apple product (the iPhone 3G) or the best commercial (the sage iMac G3 serenaded by Kermit the Frog, naturally) or the most memorable thing Steve Jobs ever said (“Just avoid holding it that way”) carries no more weight than anyone else’s. In fact, there are folks whose Apple knowledge is far more encyclopedic than my own who are better equipped to weigh in on all that.

But what I can do is empty out my reporter’s notebook, with some random stories, stray observations and items I’ve largely kept to myself over the last 27 years. With tech reporting seemingly done with me, there’s no reason to keep this stuff under my hat any longer.

The occasion may call for 50 of these — one for each year of Apple’s existence — but let’s be honest: you’d stop reading after around 17, and I’d be scrapping the bottom of the tank long before we got to the last item or two. (“No. 33: Didja ever notice that Apple employed both a guy called Woz and a guy called Joz? That’s pretty weird, huh?”) So let’s stick with 10 random thoughts about Apple as the company celebrates its golden anniversary.

Continue reading “Apple at 50: My 10 most memorable moments”…


We talk about Apple’s anniversary and our old Macs before trying to remember what we used to do on them all day without the internet.


By Shelly Brisbin

Another life changed by the Mac

Vintage Apple Macintosh computer with a beige monitor displaying 'hello,' a keyboard, and a mouse on a white surface.

When I saw my friend Antony Johnston’s post on Six Colors, I instantly thought, “yeah, me too.” And as it happens, the very Mac model that changed Antony’s life put me on an entirely new road, too.

Just before I got my journalism degree in 1984, a professor named Jim Haynes sat me down and warned me that I would have more trouble finding a job than almost anyone in my class because I have low vision. I choose to believe that he meant it kindly, a warning to get ahead of any potential employers’ doubts, rather than as a pessimistic prediction about my future.

But he was right. My job search was painfully long, and I realized that at least part of the struggle had to do with the expectation that young communications specialists working for non-profits or government – a niche I thought I could play in – needed to physically paste up newsletters, brochures and other typeset publications. I’d already learned how unsuited I was for that during a college internship, what with the need to cut straight lines of galley copy and wield an X-acto knife on rubylith. I simply wasn’t equipped to do that sort of visual work.

Somewhere along the way, I went to an Apple demo of something called “desktop publishing.” With a Macintosh computer and a high-resolution printer called a LaserWriter, you could design, lay out and print a complete publication — no knives required. When I arrived for the demo, I was intrigued. By the time I left, I would have sold a kidney for a Mac-LaserWriter combo.

In my unemployed state, the only available source of funds was my parents. Ever the practical sort, they suggested that I learn more about what I now knew as DTP, before they would be willing to hand over more than $6,000 for my pipe dream.

So I rented my first Mac (a 512Ke), a copy of PageMaker 1.2, and an external floppy drive. The guy I rented it from, Robert Jagitsch, would go on to found PowerLogix, a company that sold Mac processor accelerators. I used to run into him at Macworld Expo in the 90s. But just then, his stock of Mac stuff for sale or rent appeared to live in the trunk of his car.

Without a LaserWriter, I couldn’t do much more than teach myself PageMaker. But my local AlphaGraphics offered laser prints for $1 a page. It didn’t take me long to realize I might be able to make desktop publishing work as a freelance business.

Pretty soon, my mom – who had given my sister a used VW Rabbit during college – agreed to fund a brand-new Mac Plus. It was my equivalent “welcome to adulthood” gift. I added PageMaker and a SuperMac DataFrame hard drive that cost an eyewatering $625 for 20 megabytes.

I launched the publishing business, creating everything from brochures to fancy reports for graduate students to newsletters for a city council member. AlphaGraphics was still my source for laser prints, but I quickly fell in with a group of interlocking businesses that offered scanning, full-service printing and access to Linotype typesetters that offered 1200 dpi output, versus the LaserWriter’s 300 dpi.

Eventually – four years out of college – I landed my first full-time professional job. With a Mac Plus on my desk, I edited and laid out monthly trade magazines for enthusiasts of supercomputers, DEC minicomputers and various UNIX systems. Despite a solid portfolio of published writing, I could never have talked my way into that gig without my Apple desktop publishing skills. Those years I spent at home cranking out newsletters had also made me a pretty good Mac system administrator and troubleshooter – skills that have followed me throughout my career

[Shelly Brisbin is a radio producer and author of the book iOS Access for All. She's the host of Lions, Towers & Shields, a podcast about classic movies, on The Incomparable network.]


By Dan Moren

The Back Page: Dispatches from the Apple multiverse

Dan Moren's The Back Page - art by Shafer Brown

Yes, here in our universe, Apple is celebrating its 50th anniversary. A milestone! The company is looking back on its success, its technology prowess, and the way it’s made us all willing to just say “AirPods” like that’s a set of words that makes any kind of sense.

But our universe is only one of many, and while it may be the 50th anniversary of Apple in several of those as well, the company hasn’t always been as successful—or at least as successful in quite the same way—as it has been here.

For example, did you know that on Earth 1208⍺-X, Apple never abandoned cat names for its operating system? They’re currently on Mac OS X 10.21 Norwegian Forest Cat. Meanwhile, on Earth 9876t-♉︎, the Pippin is the number two console, right after the Intellivision. And on Earth 632r-⍴ everybody wears iPod Socks. Nobody’s quite sure if it’s ironic or not.

All of these worlds are like ours, but ever so slightly different. And just in case you think the grass is always greener on the other side of the quantum fence, well, be careful what you wish for. As much as some people might deride Liquid Glass, be glad you don’t live on Earth 9w4598-Ω, where Apple really ran with that whole “lickable” interface thing. Computing has never been so sticky.

So let’s take this opportunity to fire up the old multiversal radio and see if we can’t catch some dispatches from our nearby universes and see how Apple is doing there.

[static sounds]

Earth 0101010-λ

To celebrate its 50th anniversary, Apple today released its most groundbreaking product in decades, the Orb.

“Nothing is more iconic than the shape of the sphere,” said Apple CEO Jony Ive, appearing via towering hologram. “It has no beginning, no end, and speaks to where we all first issued from.”

“We think the Orb will be a big hit,” said Apple senior vice president of worldwide marketing Greg Joswiak, visibly sweating. “Our customers see whatever they want to see in it which means it can truly be any…”

[static sounds]

Earth Performis-18173U

…Apple today celebrated its 50th anniversary with the release of its most powerful computer yet, the Macintosh Quadra 3700X/II. Powered by an amazing 69050 Motorola processor running at speeds of up to 700Mhz with an astounding of 1GB of RAM and 200GB Western Digital hard drive, the 97300xfs/II will be the workstation of choice for high-end graphics applications. Its sturdy tower comes in a fetching beige, features 17 SCSI ports, and begins at just $8,999…

[static sounds]

Earth 1293857L-Γ

…and Apple CEO for Life Steve Wozniak today kicked off the 27th annual Segway Polo World Cup in Cupertino’s Steve Jobs Memorial stadium, as teams from across the globe vie to become the latest champions of the vaunted sport that has become a Silicon Valley phenomenon…

[static sounds]

Earth #000000-Δ

would have been the 50th anniversary of Apple Computer. The now defunct company was acquired in 1997 by Dell Computer and shut down, the money returned to its shareholders. Dell, meanwhile, continues its innovative sales strategy of selling laptops by the pound…

[click]

Annnnd that’s about enough of that. Look, I won’t say that all of those universes are unquestionably worse than ours. Just as a random example, in not a single one of those other universes did Apple gift anybody odious a big golden trophy. I mean, you can only imagine what the rest of those universes think of us.

Anyway, with half a century under its belt, it’s time to start thinking about what the next 50 years might hold. I don’t want to spoil anything, but, well, better stock up on iPod Socks.

[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]


The Vergecast: Apple at 50

In addition to my two pieces on The Verge this week, I’m also on the Vergecast talking to David Pierce about Apple’s past, present and future:

On this episode of The Vergecast, we begin by stepping back a bit to ask a big question: How is Apple doing right now? Obviously, by many measures, Apple’s doing great — trillion-dollar company and whatnot — but this is a company that has long taken pride in building better software, better hardware, better everything, and doing it in a better and cooler and more responsible way. Jason Snell, a longtime chronicler of all things Apple, joins the show to do a modified version of the annual Six Colors report card about where Apple stands right now.

It was a great conversation, and nice to talk about where Apple is going, given all the history that I’ve been writing about for the last few weeks.


By Jason Snell for The Verge

Between Jobs: The triumphs and failures of Apple without Steve Jobs

It’s a famous story on its way to becoming legendary: Apple cofounder Steve Jobs was pushed out of Apple in 1985, spent more than a decade in the wilderness, and then returned to Apple in 1997 to save it from bankruptcy and transform it into one of the world’s most valuable companies.

That’s true, so far as it goes, but this interregnum is too often simplified as when Apple CEO John Sculley got rid of Steve and ruined the company. And that’s really not true. Not only was the Jobs who was ejected from Apple completely unprepared to run the company (as his disastrous but educational years at NeXT would prove), but the Apple of this period had some real accomplishments.

From making necessary changes to the Mac to the creation of the PowerBook, Apple didn’t simply weather the 12 years without Jobs. The company made shifts, adaptations, and decisions that would become foundational to its future. Were there missteps? Most definitely. But ignoring Apple’s successes over those dozen years undermines the truer, deeper story of how Apple survived to become the behemoth it is today.

Continue reading on The Verge ↦


By Antony Johnston

This machine changed my life

Vintage Macintosh Plus computer with a monochrome monitor displaying a desktop interface, a gray keyboard, and a square mouse on a white background.
The Mac Plus. (Photo: Felix Winkelnkemper)

Let me tell you how the Mac changed my life.

In 1988 my high school form tutor, who was also head of the art department, got a Mac Plus. It was the only one in the school, as the computer room was all BBC Micros. In fact, so he said, it was one of the only school-owned Macs in England. It was kept in a locked office room, annexed off his classroom.

I loved playing computer games, and like all kids, I’d messed around with typing in BASIC programs from magazines. But whenever I strayed beyond the simple commands – LOAD, SAVE, PRINT, GOTO – I was out of my depth. I’ve never been able to get my head around DOS-like command line interfaces, let alone programming languages. They just don’t make sense to me, I’m all at sea.

(I’ve sometimes wondered if it’s because I always looked at computers as a tool, a way to do something, rather than a thing to do.)

So I don’t know why my tutor showed off that Mac to me, of all people. But I was gobsmacked by the visual interface and the tangibility of its spatial permanence model. ‘This icon here is your file. This window represents the space inside a folder. If you move the file into the folder, it will still be there, in that same visually-defined place, when you look inside again later.’

I know that sounds like the simplest, most obvious thing now, but in the 1980s it really wasn’t. Crucially, unlike a command line, it made sense to me.

So I was sold on the interface. But then what really blew my mind were the programs you could run on this thing. MacPaint. MacWrite. PageMaker. And the fonts! 12 different fonts you could place anywhere, change their size, make (some of) them bold or italic… again, this is simple and obvious stuff now, but not then.

For some reason, I don’t think any other pupils really took to that Mac. But I was hooked, and spent a lot of time in that cramped office room. I proceeded to use the Mac Plus’s tiny mono bitmap screen, paltry RAM, and single floppy drive to design and lay out two school magazines, one edition of the sixth-form ‘zine, and several judges’ pamphlets for the annual music and drama festivals1 – plus a bunch of, um, extracurricular stuff for my regular RPG gaming group: character sheets, combat resolution tables, equipment lists…

The ironic thing is, at no point did anyone tell me that what I was doing with this Mac could be a career. My work experience at the local newspaper had shown me that ‘layout’ was something done by chain-smoking men using bromides, cow gum, and rubylith – not computers. The very thought! So after flunking my A-levels (too much partying, not to mention fooling around on that Mac), I was a little unmoored and took the first office job I saw that sounded vaguely interesting: selling stationery.

I was an OK office drone, but my creative bent was obvious to everyone. My free time back then was dominated by games, music, and art. So, encouraged by my boss to go back to school and do something creative, I flicked through the local art college brochure… and found a course called ‘graphic design’. It even mentioned using Macs. Suddenly, I was back in that annexed room, designing a school magazine, and I knew what I wanted to do.

Perhaps the most amazing thing is how small the window of time and opportunity was where all of this could happen. Much earlier, and Macs barely existed; much later, and they were already in professional use everywhere. I was lucky enough to be right in that sweet spot.

I’ve been a professional writer for 30 years now, full-time for 24. That’s how most everyone knows me. But for almost a decade prior to that, I was a graphic designer at various agencies and publishers, eventually specialising in magazines. It was working in those places that gave me access to the net, and an online community that encouraged me to take fiction writing seriously. (Shout-out to alt.cyberpunk.chatsubo!)

There’s a whole chain of happenstance and chance events, too long to go into here, that led to me eventually being published. But if you follow it back far enough, that chain started with my form tutor introducing me to a strange new computer, which changed my life.

Happy birthday, Apple.


  1. They’d never been created that way before! 

[Antony Johnston is a multi-award-winning, New York Times bestselling author of books, videogames, graphic novels, and more. Can You Solve the Murder? is available now in all good bookstores and online.]


Jason and Myke tell the story of Apple’s origin. It emerged from the unique environment of the Santa Clara valley suburbs of the ’70s thanks to the particular genius of its two co-founders and some surprising help they got along the way.


By Jason Snell

Apple at 50: Some great Apple history books

A book titled 'Insanely Great: The Life and Times of Macintosh, the Computer That Changed Everything' by Steven Levy, featuring a vintage computer illustration, is prominently displayed among other books.

After I wrote my Wall Street Journal review of David Pogue’s excellent Apple: The First 50 Years (Kindle, Kobo, Apple Books) my editor asked for a sidebar recommending other books about Apple. I consulted my own collection and also asked a few of my friends.

If the 50th anniversary celebrations and talk have made you curious about Apple history, there are a lot of books out there. Here are some recommendations:

  • West of Eden (1989) by Frank Rose. A recommendation from Stephen Hackett, this book focuses on Steve Jobs hiring John Sculley, which in turn led to Steve Jobs’s own ejection from Apple. (Amazon, used.)
  • Insanely Great (1994) by Steven Levy. This is the definitive story of the original Mac, placed in the context of the 1980s personal computing revolution. Levy, whose 1984 book Hackers is an astounding history of the early days of computing, gets at the heart of what made that original Mac, and the original Mac team, special. (Amazon, Kobo, Apple Books, used.)

  • Infinite Loop (1999) by Michael S. Malone. If the year of publication doesn’t tell you what this is about, the subtitle will: “How the World’s Most Insanely Great Computer Company Went Insane.” Recommended by John Siracusa, this is the story of Apple falling apart in the 1990s. (Amazon, used.)

  • On the Firing Line: My 500 Days at Apple (1999) by Gil Amelio and William L. Simon. Of course Gil Amelio’s tell-all about his brief tenure as Apple CEO is self-serving. And yet I enjoyed reading it, because I believe that late-90s Apple was just as messed up as he describes it, especially when it came to the utter failure to replace classic Mac OS that led to Apple buying NeXT and bringing back Steve Jobs. Was Amelio a bozo, like Jobs apparently claimed? Maybe, but you can’t deny that he was there at a pivotal moment and made the single most important decision in Apple’s history. (Used.)

  • Apple Confidential 2.0 (2004) by Owen W. Linzmayer. Prior to the publication of David Pogue’s book, this was probably the best collection of stories about the history of Apple. It’s still an entertaining read. (PDF, used.)

  • Revolution in the Valley (2004) by Andy Hertzfeld. One of the core members of the original Macintosh team has a lot of amazing stories to tell. We think of the tech industry today as being corporate, but the original Mac was almost a countercultural object. (Amazon, Kobo, Apple Books, used.)

  • The Perfect Thing (2006) by Steven Levy. Levy does his “Insanely Great” thing again, but this time about the creation of the iPod. You may think, well, the iPod’s pretty dated technology now, why does it matter? But this book gives you some clear insight into the entire product development process in the early days of Steve Jobs’s return to Apple. (Amazon, Kobo, Apple Books, used.)

  • Creative Selection (2019) by Ken Kocienda. I’m not convinced that the definitive insider history of the creation of the iPhone has been written yet. But between Pogue’s book and this account from one of the creators of the original iPhone keyboard, we’ve got at least some good tales from that vital period. Here’s my original review. (Amazon, Kobo, Apple Books, used.)

  • Apple in China (2025) by Patrick McGee. This is the definitive book of the Tim Cook era, at least so far, but it also covers as far back as engineering decisions made right after Steve Jobs came back to Apple. Even if you’re not interested in the Chinese angle, this book is worth reading because it reveals how Apple became and remains a titan of manufacturing, which is why it seems capable of building products nobody else can build. (Amazon, Kobo, Apple Books, used.)

  • Steve Jobs in Exile (coming May 2026) by Geoffrey Cain. A detailed look at Steve Jobs after he left Apple, including everything that went wrong at NeXT—and how it made Jobs a better CEO when he returned to Apple. This book isn’t out yet, but I’ve read it and it’s quite good. (Pre-order: Amazon, Kobo, Apple Books.)

(Pro tip: The used books are really cheap, and it’s kind of fun to read an old, beat-up book when thinking about Apple’s history.)


By Glenn Fleishman

Time for your meds, Mr. Fleishman

Glenn Fleishman, art by Shafer Brown

I have a mostly “love/not-hate” relationship with the Medications feature in the iPhone Health app. Having accrued and had treated a variety of conditions over the years, I found Medications a welcome addition in 2022. You can add drugs you take, the frequency (or as needed), and set them to a schedule. Then you receive a notification at the time you set, plus a reminder.

While I’m generally good at “medication adherence,” I’m not perfect. For many drugs, clinical research is based on regular administration and staying on a schedule. In some cases, you can injure yourself or reduce the effectiveness of a medication if you take it erratically, sometimes even missing a few doses, as with antibiotics or antivirals.

Medications is an oddball feature, though, as it’s kind of shoehorned into Health, and doesn’t use the normal Notifications system for alerts. I am sure that is in part because of the unique elements of ensuring reminders occur and recur. But also, it’s because your medication schedule is akin to time-of-day reminders: they should always occur at the requested time.

When you travel across time zones, that’s where confusion can emerge. While on a flight, you may have seen a notification that says “Time Zone Changed,” which suggests you need to check your medication schedule. You may see this for each time zone you pass through. Tap it, and you’re taken to the Medications view, where you can tap to rewrite the time zone to the local one—that is, 8 am PDT becomes 8 am MDT, GMT, etc.

Side-by-side screenshots of iPhone and Apple Watch alert about Time Zone Changed for Medications.
This alert should appear on your iPhone (left) and Apple Watch to let you know you need to adjust your schedule. Tapping takes you to Medications.

But I had the opposite problem: traveling west to east the other week, I experienced the failure of negative knowledge—I wasn’t alerted about the time zone change and wound up missing a dose of meds.1 I haven’t had this happen since I started using Medications and traveling, so I don’t know what failed.

Here’s the sequence of what happened (or didn’t):

  • I flew across three time zones, from Pacific to Eastern. I was not alerted by Medications about the time zone change.
  • I arrived in Boston, and with Settings > General > Date & Time’s Set Automatically option enabled, my iPhone and Apple Watch updated to EDT.
  • The next morning, I forgot for the first time in seemingly years to take my morning meds.
  • Later that morning, at 11 am EDT (8 am PDT), I must have received an alert that I missed. Medications alerts aren’t persistent in quite the same way as other notifications.

It was only late that night that I realized what had happened. Looking in Health > Medications and swiping way down to Options, I checked that Time Zone Change was enabled. It was. However, my whole schedule was three hours off. There’s no manual “reset to current time zone” button.

The workaround is to go to Settings > General > Date & Time, disable Set Automatically, switch to the old time zone, then to the new one, and then re-enable Set Automatically. At that point, I received the alert from Medications and was able to visit the app to approve changing the absolute time (8 am PDT/11 am EDT) to the relative time (8 am EDT).

Clearly, Medications has room to grow in its time zone support. Because of our body clocks, we may want to keep our medications on the absolute time: if you travel 12 time zones, you probably want to be sure you take your doses of daily meds about 24 hours apart. But there’s no good way to adjust Medications while traveling unless the alert is triggered. Calendar added an option for Floating events years ago, where they were fixed to a time of day rather than a time zone. Some kind of opposite-to-floating option or time slider needs to be added to make Medications more travel friendly.

[Got a question for the column? You can email glenn@sixcolors.com or use /glenn in our subscriber-only Discord community.]


  1. I define “negative knowledge” as information provided to you about something that doesn’t happen. Most alerts tell you something did or should happen; I often find knowing that something that should have happened, didn’t, is as or more important. Cf., Sherlock Holmes’s famous “curious incident of the dog in the night-time.” 

[Glenn Fleishman is a printing and comics historian, Jeopardy champion, and serial Kickstarterer. His latest book, which you can pre-order, is Flong Time, No See. Recent books are Six Centuries of Type & Printing and How Comics Are Made.]


By Jason Snell for The Verge

Apple II Forever!

When you think of Apple, you probably think of the iPhone, or maybe the Mac, or perhaps you’ve got fond memories of the iPod. But Apple’s 50-year run of creating tech products that people fall in love with — sometimes a lot of people, sometimes just a hardy few — would never have happened if it weren’t for a product and platform that’s been gone for decades.

Apple would never have made it if it weren’t for the Apple II, the company’s first hit product and the first one to generate the amount of devotion we’ve now come to expect from fans of Apple’s products. Their slogan was, and still is, “Apple II Forever!

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By John Moltz

This Week in Apple: Mac Pro, oh no!

John Moltz and his conspiracy board. Art by Shafer Brown.

Siri is making some new friends, the foldable iPhone ship date comes into focus, and we say goodbye to the Mac Pro.

Whenever God closes a Sora, he opens a Siri

Bad news for fans of slop.

“OpenAI Is Shutting Down Sora, Its A.I. Video Generator”

Look at The New York Times putting periods into AI. You fancy.

After some pretty big hoopla about the service that let you generate dancing penguins on the moon or other works destined to be cinematic classics, shuttering it is more than a little embarrassing and not just for OpenAI.

Just three months ago, OpenAI and Disney signed a three-year licensing deal allowing Sora users to generate videos with Disney characters like Mickey Mouse, Cinderella and Yoda.

That deal was for $1 billion. I feel like I put more thought into the longevity of a $2 app before I click “Buy” than Disney did here.…

This is a post limited to Six Colors members.



by Jason Snell

Apple discontinues the Mac Pro

Mac Pro

Chance Miller calls the time of death at 9to5 Mac:

It’s the end of an era: Apple has confirmed to 9to5Mac that the Mac Pro is being discontinued. It has been removed from Apple’s website as of Thursday afternoon. The “buy” page on Apple’s website for the Mac Pro now redirects to the Mac’s homepage, where all references have been removed.

Apple has also confirmed to 9to5Mac that it has no plans to offer future Mac Pro hardware.

A quiet end to what was once the flagship of the Mac product line. But time comes for us all.

Over the years, as laptops rose in prominence and other Mac desktops added power, the Mac Pro increasingly became a niche, high-end device. After the disastrous trash-can Mac Pro design, Apple made good on a promise to return the Mac Pro, and shipped a new take on the “cheese grater” enclosure. But the move to Apple silicon really killed the product dead, since Apple’s modern chip architecture doesn’t support external GPUs, which was one of the last reasons to buy a Mac Pro.

In the interim, the Mac Studio has become the top-of-the-line desktop. It’s great. RIP to a real one, but it’s time for us all to move on.


By Will Carroll

Vision Pro and Cosm: Two of a kind?

Basketball game streaming live in a Cosm.
Public spaces like Cosm might be a good content fit with Vision Pro.

The Apple Vision Pro feels like a product that’s waiting for the world to catch up, but the reality is closer to the opposite. The world is waiting for a reason to use it and that reason hasn’t quite shown up yet.

There’s very little wrong with the hardware. Apple built something that works in a way first-generation devices rarely do (says the guy old enough to have bought a Newton at launch) with displays that feel natural rather than novel and an interface that disappears quickly enough to let you focus on what you’re seeing.

The problem comes the moment you take it off. There isn’t a strong pull to put it back on. It’s impressive, even remarkable in bursts, but it doesn’t yet fit into a daily rhythm. That’s not a hardware problem. It’s a content problem, and more specifically, a cadence problem. Apple has treated immersive content like a prestige release schedule, carefully curated and spaced out, which works for television but not for behavior. If you want people to build a habit around something, you need volume and consistency, not occasional brilliance. Right now, Vision Pro feels like something you check in on rather than something you live inside, and that distinction matters more than anything on the spec sheet.

Neal Stephenson’s skepticism lands because it recognizes that gap. If the content never reaches a point where it becomes necessary, the headset remains optional, and optional devices rarely scale. What’s interesting is that the missing piece isn’t hypothetical. It already exists in a different form, outside of Apple’s ecosystem, and it’s showing up in a place that Apple understands better than most companies: people paying for experience.

Cosm is the cleanest example of that. It’s easy to dismiss it a high-end gimmick, a giant dome with a better screen, but that misses what’s actually happening inside those venues. People are buying tickets, planning nights around it, treating it as something closer to attending a game than watching one. The technology matters, but the behavior matters more.

Cosm is already generating meaningful revenue and drawing repeat customers, which tells you this isn’t just novelty value. It’s tapping into something real, the idea that proximity, or at least the feeling of it, has value even when the event is happening somewhere else.

The challenge for Cosm is that scaling that experience is difficult. These are expensive builds that require the right locations, the right partnerships, and enough capital to expand without diluting the quality that makes them work in the first place.

That is exactly the kind of problem Apple has solved before. It’s not just about having the cash, though Apple certainly has that. It’s about having the discipline to build a system that can expand without losing its identity and the distribution to make it visible at scale. If Apple owned something like Cosm, it wouldn’t just be a set of venues. It would be a front door. You could put an Apple Store in the lobby and it wouldn’t feel forced. It would feel like a natural extension of the experience, a place where people encounter the hardware in the context of something they already understand.

From there, the path to the home becomes clearer. Vision Pro, or whatever lower-cost version follows, doesn’t need to stand on its own as a category. It becomes an extension of something people have already bought into. The idea of watching a game “from somewhere else” is no longer abstract because they’ve already felt it in a room with other people. At home, it becomes a different version of the same experience, missing the crowd and the waiter, but gaining convenience and access.

The critical shift is in how Apple approaches rights. Trying to own sports outright is a losing strategy. The costs are too high, the competition too entrenched, and the fragmentation too deep. Apple has made smart moves with MLS, F1, and selective partnerships, but doubling down on exclusivity won’t unlock this. The better path is to work alongside the existing ecosystem. Install Cosm camera systems at major events, not as replacements for the broadcast but as an additional layer. Let networks and leagues sell that immersive feed as a premium product, with Apple taking a share for the technology and distribution. It’s additive rather than competitive, which makes it easier to scale and harder for partners to resist.

Apple has always been at its best when it connects behavior to technology in a way that feels inevitable in hindsight. Right now, Vision Pro still feels like a solution looking for a problem. The problem, or more accurately the opportunity, is already there in how people respond to immersive sports experiences. Cosm has shown that people will pay for that feeling. The hardware is close enough to deliver it at home. The gap is building the bridge between those two things in a way that feels continuous rather than experimental.

If Apple gets that right, the conversation around Vision Pro changes quickly. It stops being about whether people want to wear a headset and starts being about what they’re missing when they don’t. That’s the point where adoption tends to take care of itself.

[Will Carroll was an early writer at Baseball Prospectus who covers injuries at Under the Knife and talks about them on Injury Territory. He frequently co-hosts Downstream with Jason Snell on Relay.]


by Jason Snell

The earliest days of Apple

Harry McCracken has put together an amazing oral history of Apple’s earliest days. You should read the whole thing, but this anecdote from Chris Espinosa, who still works at Apple after all these years, is the part that made me laugh the most:

I was sitting there in the Byte Shop in Palo Alto on an Apple-1 writing BASIC programs, and this guy with a scraggly beard and no shoes came in and looked at me and conducted what I later understood to be the standard interview, which was “Who are you?” I said, “I’m Chris.” … Steve Jobs’s idea back then of recruiting was to grab a random-ass 14-year-old off the streets.

The rest is history!


By Jason Snell

“For All Mankind” returns with more Mars drama

Mireille Enos in “For All Mankind.”

The fifth season of Apple TV’s “For All Mankind” premieres March 27—really, the evening of March 26 for those of us on the West Coast. For the last few years, Dan and I have been reviewing episodes on our “NASA Vending Machine” podcast and I’m excited to have the show back.

As always, “For All Mankind” is about taking big swings. There’s always a dramatic, history-changing moment or shocking twist that’s not too far away. Set in an alternative past where the Space Race kept going after the Soviets landed on the moon (yep!), season four took us to a 2003 where Mars colonists sought more autonomy by hijacking an asteroid.

This season, which takes place in 2012, is still primarily set on Mars, though there’s also some space adventure in the offing. Apple tech fans will enjoy that we’ve finally reached the iPhone era, though the iPhones on “For All Mankind” are a little thicker than the ones we remember, and they might actually be Newtons. There are also a lot of early-2010s iMacs on display.

While the first episode has to do a lot of work reminding you of what’s happened recently and setting up the new power dynamics at play this season, subsequent episodes get pretty intense, pretty fast. At times the show plays with police procedural, mystery story, even car-chase adventure… familiar TV genre stuff, except it’s all on Mars! Mireille Enos of “The Killing” plays an important new role as an investigator for the Mars Peacekeeping force who is suspicious that several different crimes might have been committed out on the surface. There are also a bunch of returning faces, some expected and some quite surprising. (And also, yes, Joel Kinnaman is still in the show even though Ed is now basically in his eighties.)

I’ve seen the first six episodes thus far, so I don’t know where it’s all going, but I’ve sure enjoyed the ride. “For All Mankind” continues to use its alt-history setting to tell dramatic, almost operatic stories that can also disturbingly have relevance to current events in our own world.


By Joe Rosensteel

How can Siri automate Shortcuts when it’s so opaque?

Screenshot of Python code editing software with image scaling script.
Claude Code takes advantage of a real development environment.

I’m pretty skeptical that Apple’s new Siri-wrapped Gemini will be able to accurately and reliably assist with automation. Gemini will be the foundation to Apple’s foundation models, but there’s no there there. Apple has no well-documented, debuggable, inspectable system to execute automation with, unless you count ancient and inscrutable AppleScript, and you shouldn’t.

Sure, LLM chatbots will spit out code (even AppleScript!) if you ask them to, but it might not work. It gets substantially worse when you’re asking LLMs questions about Shortcuts.

Go ahead and ask any chatbot to describe how to make a Shortcut to perform some automation that you’ve been wanting to do and then try to assemble what it suggests. It’s extremely tedious, prone to user error, and isn’t in any way guaranteed to work even when it’s all put together.

Agents that hook into development environments are much better than a bare chatbot because they can inspect, run, and debug the code they are generating. They aren’t perfect, but if you have an agent like Claude Code hooked up to an development tool like VS Code and start describing some Python script you want, it’ll execute and iterate until the output is what you asked for.

If humans don’t have access to documentation, to actionable debug output, logging, the ability to bypass/ignore actions as part of testing, and the ability to copy and paste snippets of code, then how can the new Siri do it?

Right now, Shortcuts works with AI models by passing some input and then receiving the output. When something goes to the model, the model transforms the data, and delivers a result back to Shortcuts. That’s a non-deterministic workflow, so any change to the model, or even just randomness in general, can produce different output. This means you can’t reliably troubleshoot or adjust it without introducing uncertainty in what new outputs you’ll get.

When working with an agent to assemble automation in an IDE, the code it builds is deterministic, so it will keep working even if the model changes. Not everything you want to automate requires LLM functionality when it runs, but not everything you automate should require hours of labor to fabricate the deterministic workflow version of it.

I really hope that the magic of new Siri isn’t going to be that it will just do things with bare actions and App Intents, magically, without any user-accessible process, or as a blob inside of a Shortcut you need to make. If I ask Siri to reorder a list, and it doesn’t do it correctly, I want to be able to access the scaffolding it created to see what went wrong, not just keep asking Siri to do it again in slightly different ways until I get output I like.

If Siri doesn’t produce anything inspectable, or it produces a Shortcut, then there’s not much work humans or AI can do to fix things.

AI cut below the rest

The problem the Shortcuts app is supposed to solve has never been solved, because no one really knows how to use Shortcuts unless they become a Shortcuts expert. Shortcuts is user-friendly in appearance, but not in practice. It’s meant to welcome people who don’t know anything about programming with its friendly drag-and-drop interface, and searchable actions panel.

Unfortunately, the names for actions don’t always say what they do, and the documentation is often a vague piece of filler that’s frequently reused for more than one Shortcut action. Even experienced programmers can get flummoxed when they try to search the available actions for seemingly standard functions, like reversing a list.

Magic connections are magic, until your script gets any longer than the length of your screen and you need to start dragging actions around, inevitably breaking connections and making unintended ones. With a text-based script you’d have to keep track of the names and spelling of your variables, but they don’t change out from under you if you add more lines of code above or below them.

You can’t do one of the most simple, and useful things in scripting, which is commenting out (ignoring/bypassing) something to test or evaluate alternatives.

A lot of the time, when people are using Shortcuts, they’re relying heavily on the run shell script action to do actual programming that lets them write normal, vanilla code, or ssh’ing into a server from iOS to do the same thing. It’s nice that Shortcuts can do that, but shell scripts aren’t cross platform, and ssh’ing into a server is in no way accomplishing Shortcuts’ mission.

Without logging, you can’t ask Siri why your automation that was supposed to run in the middle of the night didn’t run. Maybe it was a permissions issue that was never raised when the shortcut was created. You, and Siri, just don’t know.

AI rising tide lifts all boats

Again, Apple doesn’t have to do these things just for humans, or just for Siri. They are in no way mutually exclusive.

If the concern is that Shortcuts shouldn’t be like a programming language, with tracebacks, and logs which would put off “normal people” then just remember that “normal people” don’t really use Shortcuts. They ask a chatbot to just do it, and Siri, as Apple’s chatbot, could take advantage of those fiddly, programming bits and perform its role better, in a way that was auditable.

I have seen people make frantic posts on Mastodon about how AI is deskilling programmers, but the beauty of Shortcuts is that Apple already applies the deskilling at the factory.

[Joe Rosensteel is a VFX artist and writer based in Los Angeles.]



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