Six Colors
Six Colors

Apple, technology, and other stuff

This Week's Sponsor

Monologue: smart dictation and voice notes for Mac, iPhone, iPad, and Apple Watch.

Myke takes possession of his Apple Studio Display, Jason gets excited about the arrival of Audio Hijack 4, and Apple revises its approach to allowing external links in iOS apps.


By Dan Moren for Macworld

Even when change comes at Apple, nothing really changes

Apple’s conflicts with government regulators can often seem like a classic case of an unstoppable force meeting an immovable object. Thanks to its dominance in the tech market, the company has increasingly found itself in the crosshairs of countries from around the world, who are concerned with everything from alternative payments in the App Store to interoperability with other messaging platforms.

The problem is that even when regulators seem to win, the results they end up with are often very different from what they probably intended, even if Apple’s concessions meet the letter of the law. As recently as last week, the Cupertino-based company made changes to the way that it handles some areas where regulators had intervened, but in true corporate fashion, those alterations are minimized to the extent that they will hardly have the impact that regulators would likely have preferred.

Continue reading on Macworld ↦


Audio Hijack, automation, and a mounted Mac Studio

Celebrating all the goodies in Audio Hijack 4, the importance of app automation, the Enterprise report card, regulation threats, and a new home for the Mac Studio.


By Dan Moren

The Back Page: Five reasons the Apple Studio Display ended up with an A13 processor

Ever since earlier this month, when Apple broke the minds—and bank accounts—of its devoted power users by delivering the unexpected announcement of a new and long-awaited Apple consumer display, the internet has been awash in rumors over one particular quirk of the monitor: Why does the Apple Studio Display contain an A13 processor, complete with 64GB of flash storage?

It’s a good question and one that we here at Six Colors couldn’t simply wave off under the guise of “managing the display’s ‘studio-quality’ sound and Center Stage.” That’s just what Apple wants you to think.

So we’ve been tirelessly chasing down leads to uncover what exactly the point is of building an iPhone-level processor that, as recently as two years and a half years ago was the company’s state of the art, into a glorified TV.

Although we have not yet been able to conclusively prove the purpose of this seemingly overpowered piece of hardware, we have narrowed down the field to the most likely rationales behind its inclusion, which we present to you now in order of their relative likelihood, from least to most.

The Studio Display is simply a stretched-out iPhone 11: It’s not the most reasonable answer, naturally. That’s why it’s at this end of the list. But we can’t discount the possibility that Apple has created some sort of physics-defying robot capable of stretching a 6.1-inch display into a 27-inch display. After all, they’ve already got a robot that takes apart old devices for recycling, and they’ve reportedly been working on foldable displays for years, so maybe they just stumbled into something.

The Studio Display is secretly a touchscreen device running iOS: Okay, a little more plausible. We’ve tried touching a Studio Display and so far all we’ve ended up with are fingerprints all over our brand new screen. But look, maybe Apple just hasn’t activated the secret features that will make the touchscreen spring to life, instantly eating the Surface Studio’s1 lunch.

Apple is using Studio Display’s processing power to improve machine learning: All those extra cycles, potentially going to waste. Surely there must be something useful to do with them? Well, there is, and its name is Siri. Clearly Apple’s voice assistant could use a little assistance of its own when it comes to understanding complex queries like “set a timer for fifteen minutes, no I didn’t say fifty minutes, I said fifteen, one-five, oh never mind.”

It was cheaper than giving everybody more iCloud Storage: You want to put your files somewhere? Great! Stick ’em in your display. By all accounts, the A13 only uses 2GB of that 64GB of storage, space—that’s 62GB of storage left over for all your pictures of brunch.

Just a ton of A13 chips left over: Tim Cook’s love of legacy nodes is well attested. Turns out he overcorrected a bit on his last order for processors, and ended up with a few gross of A13 chips dumped onto the loading dock at Apple Park. And you can’t just glue two of these suckers together to make an A13 Ultra, all right? But Cook wasn’t about to let those bad boys go to waste, so into the very next Apple product they go. You’re welcome.

Of course we may never know which of these very carefully researched and explanations is the correct one. That’s just how good Apple’s secrecy is. Don’t forget to tune in next week when we reveal the purpose of the M1 inside the next Apple TV Remote.


  1. Why is everything in a studio suddenly? Do this many people really have studios? In this economy? 

[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]


By Jason Snell

Automating Audio Hijack 4 with Shortcuts and JavaScript

Note: This story has not been updated since 2022.

automation
An Audio Hijack 4 automation switches blocks on and off and starts a session.

Rogue Amoeba’s Audio Hijack 4 is here, and while it’s got a bunch of interesting new features, my favorite is its support for automation via JavaScript and Shortcuts. While not quite everything in Audio Hijack is controllable (yet), most of it is—and it leads to some really interesting possibilities for users.

Audio Hijack can be controlled by scripts saved within the app itself (the app includes several built-in scripts as samples, and more are available on Rogue Amoeba’s website), via scripts saved as .ahcommand text files on your Mac, and via scripts sent directly from Shortcuts. Individual Sessions can run scripts via the new Scripting tab in each session; automations can fire off when a recording, session, or timer stops or starts. One script provided by Rogue Amoeba, Discard Small Files, will delete any recording less than five seconds in length. It’s a perfect match for the Session Stop event.

But Audio Hijack really unfolds when you integrate it with Shortcuts. Right now, the app provides three Shortcuts actions: Run a Script, Run JavaScript, and Run/Stop Session. Run a Script will run a script stored within the Audio Hijack app; Run JavaScript will run a script passed to the app from the shortcut, and Run/Stop Session lets you turn a particular session on or off. (There’s an “allow execution of external scripts” setting in Audio Hijack’s preferences that you’ll need to turn on first.)

That’s a very limited set of actions. But even if only the Run Javascript in Audio Hijack was available, all things would be possible. That’s because Audio Hijack 4’s initial JavaScript implementation allows you to detect the status of sessions and of individual blocks within sessions, and then turn them on and off. You can also affect some, but not all, of the variables within a block. You can set the filename and destination of a recording block, for instance, so a shortcut or script can adaptively name and place a file.

Continue reading “Automating Audio Hijack 4 with Shortcuts and JavaScript”…


Apple launches Business Essentials service

Apple announced Thursday that it’s launched its Apple Business Essentials program for small businesses in the United States. The company announced the program in November 2021 and has been running it in beta form in the intervening months. The program uses device-management features built into iOS/iPadOS 15 and macOS Monterey.

Apple Business Essentials rolls together device management, support, and iCloud storage into a single subscription offering for businesses between 50 and 500 employees in size. (Those are not hard limitations; Apple says it’s seen some even smaller businesses use the service, and the total number of users is not capped at 500.) The program seems to be targeted at business that don’t really have dedicated IT staff, providing simple device management, support, and repair directly.

Apple Newsroom:

Beginning today, businesses have the option to add prioritized support for employee devices with AppleCare+ for Business Essentials. This service includes 24/7 access to phone support, training for both IT administrators and employees, and up to two device repairs per plan — by individual, group, or device — each year. Employees can initiate repairs directly from the Apple Business Essentials app, and an Apple-trained technician can come onsite in as little as four hours to get their iPhone back up and running.

Per-user pricing starts at $3 per month, and increases based on the number of devices and amount of iCloud storage allotted to individual users. (The top plan, supporting three devices per user with 2TB of iCloud storage, is $13.) Plans with AppleCare+ included start at $10 per user per month and goe up to $25. AppleCare+ credits aren’t tied to individual users, but pooled across the entire organization, and expire after a year. Business Essentials comes with a two-month trial period, so that companies can experiment with it before deciding to roll it out.

On the horizon for the service, but not yet in this version: support for Google Workspace as an identity provider (currently Microsoft Azure is the only one supported) is coming “later this spring”, and Apple is working on a way to let apps that aren’t in the Mac App Store to be rolled out to devices.


By Jason Snell

Audio Hijack 4 arrives: The definitive Mac audio utility just got better

Note: This story has not been updated since 2022.

Audio Hijack 4 features a new light interface mode and the ability to manually wire connections between blocks.

Rogue Amoeba has released Audio Hijack 4, a huge update to its all-purpose Mac audio recording tool. It’s the app’s first major update since Audio Hijack 3, way back in 2015. I’ve been recording all my podcasts with Audio Hijack 4 for months now, and it’s got new features that will please loyal users and dazzle potential new ones.

Audio Hijack’s new Sessions window shows what you’re recording and lets you turn sessions on and off.

It all starts with the look of the app, which has been refreshed throughout and now includes a light mode to go with the existing dark mode. The master list of sessions is now a compact list that displays what sorts of things are being recorded (including app icons!), with the ability to run and stop sessions without opening them at all. There’s also a corresponding menu bar item, from which you can start and stop sessions.

An Audio Hijack popover.

Each session view has also been given a refreshed look. Each session now keeps track of its own historical recordings and timers via new tabs in the session-specific sidebar. Every “popover” item containing details about individual blocks in a session can now be torn off and allowed to float anywhere on screen. An optional pinning feature lets those items float above all other windows, so you can monitor or adjust individual items even if Audio Hijack isn’t in the foreground.

Perhaps the biggest boost to Audio Hijack’s productivity is the introduction of a manual connection mode. The flow-chart-like style of arranging blocks introduced in Audio Hijack 3 was brilliant—but for complicated sessions, it required very precise positioning of blocks on screen for the app to properly route audio where you wanted it to go.

In Audio Hijack 4, you can opt out of Automatic Connections mode on a per-session basis, drop blocks down on a project, and wire them up yourself. You can even take an existing session, turn off Automatic Connections, and delete and add connections as you wish. It’s more complex, and there’s more possibility to make mistakes, it’s true, but if you know exactly what you want to do, you can get it done without having to drag a bunch of blocks around into weird positions just to get the automatic routing to work right.

Two new blocks help keep volume consistent.

This version also adds a bunch of new blocks, including a mixer that can combine as many as five different sources, and two huge additions for smoothing out volume—Magic Boost and Simple Compressor. Magic Boost makes quiet sounds louder; Simple Compressor makes quiet sounds louder and loud sounds quieter, driving them toward balance. Since different audio sources often have very different volumes, a compressor can be a huge help in making the output of a session listenable.

And then there’s what is, for me, the biggest new feature of all: scripting. Rogue Amoeba has built a JavaScript-based scripting system into the app itself. It’s accessible from the new Script Library window. Scripts can be run manually, or automatically on a per-session basis based on starting or stopping of sessions or recordings. The scripting engine lets you turn sessions and even individual blocks within a session on and off, and while it doesn’t reach into every single setting in every single block yet, it covers a lot of ground.

Best of all, Audio Hijack 4’s scripting language is also accessible from outside the app via Shortcuts. You can use a Shortcuts action to run a script in Audio Hijack’s script library, or just run arbitrary JavaScript sent directly from Shortcuts. The app will also return data back to Shortcuts for processing. Rogue Amoeba probably needs to build many more individual Shortcuts actions (because for now, everything will need to be couched in a JavaScript command), but what’s already there is enough to create some pretty mind-blowing automations.

Audio Hijack was already an indispensable tool in my podcast recording toolbox. Version 4 improves on it in an awful lot of ways. While I’m excited by the app’s automation potential, it’s also gotten more flexible and functional. If you record audio on your Mac, Audio Hijack was already the best choice—and now it’s even better.


by Jason Snell

Why the black MacBook cost more

On Upgrade this week we were talking about if we’d pay extra for Macs with nice colors, and mentioned the black MacBook, which was more expensive than the white model. Stephen Hackett has a good reminder from Apple history:

For every generation of MacBook that it was a part of, the black notebook cost $1,499. This was $200 more expensive than the mid-tier white notebook. The two machines always shared the same specs when it came to the CPU, RAM and optical drive. However, the black MacBook always came with a larger hard drive for that $200.

I had completely forgotten that there was a (subtle) spec difference between the two colors. Not that it was the real reason behind the price difference.


By Jason Snell

Apple in the Enterprise: A 2022 report card

Note: This story has not been updated since 2022.

Last year, device-management startup Kandji approached Six Colors to commission a new entry in our Report Card series focusing on how Apple’s doing in large organizations, including businesses, education, and government. We worked with Kandji and the hosts of the Mac Admins Podcast, Tom Bridge and Charles Edge, to formulate a set of survey questions that would address the big-picture issues regarding Apple in the enterprise. Then we approached people we knew in the community of Apple device administrators and asked them to participate in the survey.

This year, we’re repeating the process. Over the last couple of months, we took the temperature of 71 admins, roughly half of whom report that they manage more than 1000 devices. (If you’re an admin who didn’t take the survey, feel free to fill it out.) They rated Apple’s performance in the context of enterprise IT on a scale from 1 to 5 in nine broad areas.

Below, you’ll see the survey results, plus choice comments from survey participants. Not all participants are represented; we gave everyone the option to remain anonymous and not be quoted. Though Kandji commissioned this survey—and we thank everyone there for doing so—it had no oversight over the survey results or the contents of this story, which was compiled by Jason Snell and the Six Colors staff.

Overall scores

In general, scores were up a bit from last year’s survey. Apple’s strongest results were the same as last year: its hardware and its commitment to security and privacy. The company scored worst on macOS identity management.

survey results

Now that there have been two surveys, we can compare last year’s scores with this year’s and see how sentiment has changed. Except for macOS identity management, which took a drop, and security and privacy, which remained the same, all scores were up. Biggest moves were software reliability and deployment, followed by the future of Apple in the enterprise.

survey change

Here’s what Tom Bridge of the Mac Admins community had to say when viewing the final results:

“There’s no question that over the last year, the Mac’s position in the Enterprise has improved, and that’s in no small part thanks to key changes made to macOS Monterey. With increased reliability, the addition of new software update commands for MDM, and the improvement of return to service workflows, Apple is working to make Enterprise admins happy.

“It’s not all roses, and the identity management score should come as no surprise to Cupertino. Though Apple announced recently that they intend at a future date to work with Google Workspace to federate Managed Apple IDs, this still leaves many customers having to provision users by hand — yes, in 2022 — instead of through automated methods of some kind. An important note here: Apple made their announcement concerning Google Workspace after the close of this survey, and while it is welcome news, it is also not yet released. Perhaps there will be some improvements in the score for next year.”

Though we asked participants for the number of devices they administer and whether they work in business or education, the truth is that very few of the scores varied between any group. If there’s a notable deviation between groups, we’ll mention it in the section for that category.

Continue reading “Apple in the Enterprise: A 2022 report card”…


By Dan Moren

Demystifying that viral iOS copy-and-paste video

Note: This story has not been updated since 2022.

There’s a good chance that you’ve already seen that viral video making the rounds over the past week, in which a self-described former Apple employee is blown away by picking up a photo from one iOS device and dropping it on the other. If not, check it out below.

Yep, that does indeed work as shown, and it’s a very cool feature.

I’m sure there are some readers of this site who will dismiss this as “obvious”, just as there are others who will have been totally unaware of the possibility.

But here’s what I find fascinating about it: this is actually two different features, introduced years apart in different OS releases, working in delightful harmony.

The first is Universal Clipboard, a feature introduced in iOS 10 and macOS Sierra back in 2016 as part of Continuity, a whole set of enhancements to make it easier to move back and forth between Apple devices. With Universal Clipboard, if you’re logged into multiple Apple devices—iPhones, iPads, Macs—using the same iCloud account, anything you copy to the clipboard on one is immediately and invisibly1 transferred to the clipboard of all your other devices.

This is exceptionally handy when moving text and images between devices, because it avoids having to retype things or mess with files. It’s also one of those innumerable Apple features that is awesome when it works, but also just sometimes doesn’t, and there aren’t really any specific settings for it anywhere in iOS or macOS. (It’s falls under the umbrella of the Handoff settings that also control a bunch of other Continuity features.)

The second feature working along with Universal Clipboard are the three-finger copy/paste gestures that were added to iOS and iPadOS 13 in 2019. These let you “pick up” text or images and then paste them elsewhere—they’re basically just gesture equivalents of keyboard shortcuts command-C and command-V on your Mac. (There are similar three-finger gestures for undo and redo if you swipe left and right, respectively.)

The thing about those gestures are that they’re not particularly discoverable. I admit, I’ve rarely thought of the copy/paste gestures since iOS 13 came out, and even the Undo/Redo gestures—which are often the only way to perform those actions—are often critical, every time I try to undo something I generally end up swiping the wrong way first.

But none of this should take away from the coolness or enthusiasm over this trick. What I love about this particular application finding its way into the cultural zeitgeist is that the combination of these disparate features feels magical, in the best Apple tradition. (It certainly helps that the TikTok is shot in a way to emphasize it being mind-blowing.) None of these features may truly be “discoverable” in the usual sense of the word, but it’s still fun and exciting when someone does stumble across them: not only does it open it up to a new audience, but it may encourage us old-hands to revisit something that we’d forgotten about.


  1. Usually invisibly. With large items, such as images, you’ll often get a little dialog box with a progress bar. 

[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]



Our thoughts on the EU’s plans for messaging interoperability, how we feel about smart implants and body modifications, when and why we choose websites over apps for certain services, and long overdue feature requests for products we use each day.


By Jason Snell for Macworld

The M1 era is over, but Apple silicon mysteries still remain

The launch of the Mac Studio was a big moment for Apple. After years of preparation, that launch marked an important milestone in the Mac’s journey. Apple exec John Ternus’s declaration that the M1 chip family is complete marks the end of the first Apple silicon product cycle.

But the wheel keeps turning. The first cycle answered numerous questions we were wondering about less than two years ago–but many more questions remain. To paraphrase Winston Churchill, this is only the end of the beginning.

Continue reading on Macworld ↦


by Jason Snell

The first “Friday Night Baseball” games are set

Apple’s first foray into live sports streaming debuts on April 8:

Apple and Major League Baseball today announced the first half of the 2022 “Friday Night Baseball” schedule. These scheduled games are available to anyone with internet access, for free, only on Apple TV+. “Friday Night Baseball” will premiere April 8 with two marquee games.

Key takeaways from this press release:

  • Apple says that the games it announced Tuesday, which cover the first half of the season, will be accessible for free. If you have Internet access, you can get them—you won’t need to pay for Apple TV+. (We’ll see if Apple gives the whole season away, or if the second half will be for Apple TV+ subscribers only.)
  • As anticipated, Apple will be broadcasting two games with staggered start times, with the second game being a game from a west-coast (or at least western) site. Given the relatively smaller number of western teams (only eight of baseball’s 30 teams are in the Pacific or Mountain time zones), it’s probably safe to guess that a disproportionate number of Friday-night games hosted by western teams will be pulled off local TV and put on Apple TV+. The initial schedule features home games involving the Angels (three times), Dodgers (twice), Diamondbacks (twice), Athletics, Giants, Mariners, and Rockies. The Astros, a Central time zone team, also appear once. First-game times vary from 6:30 to 8 ET; second-game start times are between 8 and 10 ET.

  • The second game on baseball’s annual Jackie Robinson Day will feature the Dodgers, as is only right.

  • “Friday Night Baseball” will be seen in the U.S., Canada, Australia, Brazil, Japan, Mexico, Puerto Rico, South Korea, and the UK. This may explain why the Angels are appearing three times, given Shohei Ohtani’s international appeal. I assume the Friday Night Baseball branding will remain intact even though the games will air on Saturday in Japan, Australia, and South Korea.

  • Beyond the game, “Friday Night Baseball” will include live pre- and post-game shows. However, Apple hasn’t announced who might be hosting those shows, the broadcast teams for the games, or what “production enhancements” might exist to take advantage of the streaming-only format. Apple promises that information will be forthcoming at a later time.

Even if you don’t care about baseball, it will be interesting to see how Apple approaches this package. And I care about baseball, so I’ll be watching even more closely.


It’s episode 400! We evaluate the forward-looking predictions we made back in episode 300, and then draft stories we’ll be talking about over the next hundred episodes! Also, an Apple TV+ movie won Best Picture and we round up an awful lot of Apple rumors.


By Dan Moren for Macworld

Apple is at its best when it doesn’t know best

Inside of Apple are two wolves…

Okay, I’m only sort of kidding. But it’s true that there’s long been an internal conflict within the company that reaches into its very soul.

On the one side is that intrinsic philosophy, trotted out at many a keynote presentation, about how the company loves to surprise and delight its users. That’s embodied in way that Apple creates solutions to problems that users didn’t even know they had. And when it works, it’s truly incredible: Apple’s best products, like the iPhone and the original Mac, are direct end results of this kind of creativity.

But there’s a dark flip-side to this ideal for which Apple is no less well-known: the “Apple knows best” dogma. It’s often compounded with the company’s fixation on form over function, or with its practice of providing only one way to do something. It’s the side of Apple that seems to think that its products would be perfect, if only it didn’t have to deal with those pesky users all the time.

These two things exist on a continuum and Apple’s behavior over the years has often been pendulum-like, swinging back and forth between the extremes, while never totally abandoning either side. In recent years, there have been definite indications that the company has swung towards that platonic ideal of a product extreme, but if Apple’s latest products are any indication, the pendulum is now firmly heading in the opposite direction, once again bringing the surprise and delight.

Continue reading on Macworld ↦



External displays and the Taco Bell problem

Managing Zoom windows, Apple’s cycle of listening to (or ignoring) its customers, and the disadvantages of Apple re-using its technology.


By Jason Snell

Alto’s Adventure gets a spirited Apple Arcade expansion

Note: This story has not been updated since 2022.

Spirit of the Mountain

Last year, I revisited one of my favorite iOS games, as Team Alto updated Alto’s Odyssey, bringing it to Apple Arcade with new levels, music, and artwork.

It turns out that Alto’s Odyssey: The Lost City was only half of Team Alto’s Apple Arcade project. The new Alto’s Adventure: Spirit of the Mountain returns to the snowy, llama-filled slopes of the original game. People who haven’t ever played Alto’s Adventure will be able to start from the beginning. At the same time, veterans will be able to transfer over their saved progress and immediately begin advancing toward new challenges.

The big difference between the two games is that in Alto’s Adventure, you endlessly glide over snow, rather than sand. Other than that, it’s very similar, with some slight detail changes. (In Adventure, you can capture stray llamas, you run from an elder instead of a lemur, and there aren’t any nasty vine cables that break out from under you.) But they are almost exactly the same in terms of gameplay, as you flip and grind to build up speed and activate the ability to fly via the wingsuit.

Much to my surprise, I discovered that I never quite finished Alto’s Adventure. I truly became obsessed with Alto’s Odyssey, and the skills I built up in the sequel let me dive right back into Adventure and blast through challenges that once stymied me.

Like last year’s The Lost City expansion, Spirit of the Mountain adds the new concept of “Lost Goals,” little glowing bottles that you pick up that provide you with new goals on top of the game’s level-based challenges. Players have to pick up 10 different wooden objects scattered throughout different runs as they advance through levels to enable the collection of Lost Goals. (Hint: The objects always appear in the game expansion’s one new terrain type, a red forest.) Even if you exhausted the entire level tree of Alto’s Odyssey back in the day, you’ll find new challenges inside the Lost Goals.

The Lost City added a biome and new soundtrack music to the game. Spirit of the Mountain takes a slightly different approach. Since Alto’s Adventure allows you ride the mountain as different characters, Spirit of the Mountain adds a new playable character who is powerful and fun but also takes a little getting used to. I won’t spoil the details here, but it was a delightful moment when I unlocked that character and discovered their unusual characteristics. And yes, there’s new music—but it only plays when you play as the new character.

Is this more of the same, in a way? Yes. But the game is beautiful and fun and, again, these are my favorite iOS games ever. If you haven’t played the Alto games and are an Apple Arcade subscriber, they’ll be as new and fresh as the day they launched. If you played them and loved them, the new content and challenges will be a delightful invitation to revisit an old favorite. I couldn’t be happier to spend more time on the slopes with Alto and his good friend, the Spirit of the Mountain.




Search Six Colors